Dday[501st] Posted July 26, 2017 Report Posted July 26, 2017 (edited) So As I spoke about in the first look thread, I'll be putting together the TLJ trooper helmets as I did with the TFA helmets. The way I work is to not rush a product out before it's accurate enough. I'm not interested in getting a product done to capitalize on the craze and cash in with a helmet that needs to be updated multiple times. When I produce this it will be as close as I'm able to get it to screen accurate. I think that right now we have enough details to do this, and I'm planning to be able to offer these helmets towards the end of September, well in time for TLJ premier. I will also offer these as kits and finished versions, with the same pricing structure as my TFA helmets. It is very early in the process and I will be posting updates as they come. Currently we're building a new model based on the photos we currently have, the knowledge of the TFA original props and photos we're seen so far from TLJ. Here are a couple very very first draft, rough shapes. And a little smoother: More to come as we progress. ======================= UPDATE ===================== Open offering starting soon, private preorders up at www.phoenixprops.net for a limited discount. Edited August 17, 2017 by Dday 2 Quote
Dday[501st] Posted July 26, 2017 Author Report Posted July 26, 2017 Right on Ben, glad to have you interested! I've learned a lot since I started with my first helmet in TFA, and you'll see this in the resulting TLJ Helmets! 1 Quote
Dday[501st] Posted July 28, 2017 Author Report Posted July 28, 2017 (edited) Wonder how many people have seen this post... Here is an image of the progress with some mesh At the moment here are some major changes due: Nose plate is to deep, need to pull it back up a touch. Clips need to be flush, not sticking up Mesh needs to show between the teeth. Overall still a WIP and I"m open to ANY thoughts on the design, to improve it and ensure it's as accurate as we can get it. Edited July 28, 2017 by Dday Quote
Dday[501st] Posted July 29, 2017 Author Report Posted July 29, 2017 Incase you didn't see this recent render is missing the nose plate as well 1 Quote
Robert P[501st] Posted July 31, 2017 Report Posted July 31, 2017 (edited) Great work so far! There should be some space left at the mouth corners where the outer teeth and mesh meet. The TFA helmet you made had an extruded mesh. I personally think you get a more accurate representation of the mesh flowing under the vented cheeks if the mesh holes are extruded inwards. Looking at the images. I dont think the greeblies are completely leveled. At most maybe slightly lower. Edited July 31, 2017 by Robert P Quote
Dday[501st] Posted July 31, 2017 Author Report Posted July 31, 2017 30 minutes ago, Robert P said: Great work so far! There should be some space left at the mouth corners where the outer teeth and mesh meet. The TFA helmet you made had an extruded mesh. I personally think you get a more accurate representation of the mesh flowing under the vented cheeks if the mesh holes are extruded inwards. Looking at the images. I dont think the greeblies are completely leveled. At most maybe slightly lower. Hi Robert! Yes, these things are something we're working on tweaking. We will give more space between the nose plate and the frown, level out the greeblies, modify the shape of the cheek trap block. the mesh was done completely different last time, it was modeled as a separate part and added on before molding. It caused a lot of headaches for me and many others. The V2 helmet tackled this better but still wasn't the best solution. This time the mesh is modeled into the helmet and will also flow under the nose plate as the originals did. Since we haven't seen any high res versions of these photos (which is odd, considering the photos of all the face characters and guards recently released), but we have to see if they have followed the same method as last time with the mesh, or if they have a hard line where it ends at the nose plate. We even don't know if the nose plate has the same vents, so hopefully we will get some better photos soon so I can add them into the preprocssing, vs post processing. Quote
Dday[501st] Posted August 3, 2017 Author Report Posted August 3, 2017 Nice update. I'm also going to make a special deal for those who have ordered a helmet from me before, a discount once these are up for sale. 1 Quote
Dday[501st] Posted August 3, 2017 Author Report Posted August 3, 2017 There is a major change to the model coming, I'll let the anticipation build. 1 Quote
Mayday73 Posted August 6, 2017 Report Posted August 6, 2017 Looking Good Derrek ! will be watching your progress with great interest. Quote
Dday[501st] Posted August 7, 2017 Author Report Posted August 7, 2017 Thanks Alan! The model should go final early this week. Then it's time for prototyping. Quote
Dday[501st] Posted August 12, 2017 Author Report Posted August 12, 2017 (edited) Nearly there and done. Going to raise up and uncurve the 4 helmet clips, get it prototyped and ready for casting. Edited August 12, 2017 by Dday 1 Quote
Parquette[TK] Posted August 13, 2017 Report Posted August 13, 2017 (edited) I feel that the brow is a little too thick, and maybe too much of a curve in the front of the dome? Edited August 13, 2017 by Par_ Quote
Dday[501st] Posted August 13, 2017 Author Report Posted August 13, 2017 (edited) 28 minutes ago, Par_ said: I feel that the brow is a little too thick, and maybe too much of a curve in the front of the dome? Can you draw on what you mean by the curve? For the brow I thought about this a few time myself, but I think it's caused because of the colors and how the red makes the details much more visible where as black tends to disappear. The brow is exactly the same height/thickness as the TFA ones. Edited August 13, 2017 by Dday Quote
gmrhodes13[Staff] Posted August 13, 2017 Report Posted August 13, 2017 Brow does look a little wide. Also on the sides, the cheek/side, the mesh area is not as wide on references I have seen, also the white section is a slightly different angle, tilts more backwards. Quote
The5thHorseman[501st] Posted August 13, 2017 Report Posted August 13, 2017 What jumps at me the most is how straight the nose plate line above the teeth appears to be, and how curvy it looks on your model. That's funny because I did the exact same comment on the "Backstage Props" helmet. I don't know from where it comes, but it seems 3D modelers are all doing the frown quite curved when it seems very straight to me. Quote
deadvision Posted August 14, 2017 Report Posted August 14, 2017 Following with interest! Looks awesome.Sent from my Pixel XL using Tapatalk Quote
Dday[501st] Posted August 17, 2017 Author Report Posted August 17, 2017 The design is finished, the print is done. It's on the way to me in a couple days, so I should have the first casting in about 2-3 weeks max. @The5thHorseman good tip. I had the angle changed slightly as you can see in the render to straighten the curve a little. The photos we've seen there is a very small curve but it wasn't as exaggerated as the one I had, so it was changed. Now it's too late, any changes will be post processing. I will say this, there are some details that my helmet has that no others currently on the market have. Some details that are barely visible, and some details that are not visible on any photos we have yet, but that I know through "sources" that are there. If you're interested in being one of the first owners of this helmet, send me a PM. 1 Quote
gmrhodes13[Staff] Posted August 17, 2017 Report Posted August 17, 2017 (edited) Looking the BIZ, pm sent Edited August 17, 2017 by gmrhodes13 Quote
Sni9er Posted August 17, 2017 Report Posted August 17, 2017 beautiful work derrek! cant wait to see the first pulls! Quote
JAFO[TK] Posted August 17, 2017 Report Posted August 17, 2017 Outstanding!Sent from my iPhone using Tapatalk Pro Quote
The5thHorseman[501st] Posted August 17, 2017 Report Posted August 17, 2017 Yes, beautiful 3D model. Looks better than the Backstage Props to me! I'm looking forward for when the prototype will show up 1 Quote
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